READYPLAYERONE.DK // PORTABLE ARCHIVE

HANDHELDS

Gaming in your pocket, on the back seat and under the duvet. Here we collect the machines that made it possible to take games anywhere – from the Game Boy’s monochrome screen to PSP and PS Vita.

THE HANDHELD ARCHIVE

1989 → 2012 · 15 MACHINES
Nintendo Game BoyNINTENDO
PORTABLE ICON // 1989

GAME BOY

01

The grey brick that brought handheld gaming to the masses. Game Boy prioritised battery life, durability and a strong game library over colour graphics – a combination that proved remarkably enduring.

Released
1989 (Japan/USA), 1990 (Europe)
Units sold
118.69 million for Game Boy + Game Boy Color
CPU
Sharp LR35902, 4,19 MHz
Memory
8 KB RAM + 8 KB video-RAM
Screen
160 × 144, 4 grey/green shades
Media
Game Pak-cartridges
Power
4 × AA batteries
Known for
Tetris, Super Mario Land, Pokémon
STATUS: ARCHIVEDNEXT MODEL ↓
GAME BOY POCKETNINTENDO
SLIMMER GAME BOY // 1996

GAME BOY POCKET

02

A smaller and lighter version of the original Game Boy with a sharper black-and-white screen and only two AAA batteries. It did not change the game library, but made the classic Game Boy much more pocket-friendly.

Released
1996
CPU
Sharp LR35902, 4,19 MHz
Screen
160 × 144, monokrom
Media
Game Boy-cartridges
Power
2 × AAA
Known for
Samme enorme Game Boy-bibliotek
GAME BOY LIGHTNINTENDO
BACKLIGHT // 1998

GAME BOY LIGHT

03

A Japan-exclusive evolution of the Game Boy Pocket with electroluminescent backlighting. Today it is a sought-after collector model.

Released
1998, kun Japan
CPU
Sharp LR35902, 4,19 MHz
Screen
160 × 144 with backlight
Media
Game Boy-cartridges
Power
2 × AA
Status
Rare collector model
Nintendo Game Boy ColorNINTENDO
COLOR UPGRADE // 1998

GAME BOY COLOR

04

Game Boy Color carried forward the original Game Boy’s huge library and added colour, a higher clock speed and new Color-only games. Backwards compatibility made the transition unusually painless.

Released
1998
Units sold
included in the Game Boy family’s 118.69 million
CPU
Sharp LR35902, up to 8.39 MHz
Memory
32 KB arbejds-RAM + 16 KB video-RAM
Screen
160 × 144 farve-LCD
Media
Game Boy / Game Boy Color-cartridges
Power
2 × AA batteries
Known for
Zelda: Oracle-spillene, Pokémon Crystal
Nintendo Game Boy AdvanceNINTENDO
32-BIT PORTABLE // 2001

GAME BOY ADVANCE

05

With Game Boy Advance, Nintendo made a major technical leap. The wide handheld delivered 32-bit graphics, an enormous library and compatibility with most of the Game Boy back catalogue.

Released
2001
Units sold
81.51 million (GBA family)
CPU
ARM7TDMI, 16,78 MHz
Memory
32 KB intern + 256 KB ekstern RAM
Screen
240 × 160, up to 32,768 colours
Media
Game Boy Advance-cartridges
Power
2 × AA (original model)
Known for
Metroid Fusion, Advance Wars, Pokémon
GAME BOY ADVANCE SPNINTENDO
CLAMSHELL // 2003

GAME BOY ADVANCE SP

06

The folding GBA SP addressed the original GBA’s biggest weaknesses with a built-in rechargeable battery and illuminated screen. The AGS-101 variant is especially popular among retro gamers.

Released
2003
Units sold
included in the GBA family’s 81.51 million
CPU
ARM7TDMI, 16,78 MHz
Screen
240 × 160, front-/backlit depending on model
Media
GBA, GBC and GB cartridges
Power
Genopladeligt lithium-ion-batteri
Nintendo DSNINTENDO
TWO SCREENS // 2004

NINTENDO DS

07

Two screens, touch input, a microphone and wireless multiplayer made DS very different from the classic Game Boy line. The result was one of the best-selling gaming systems ever.

Released
2004 (Japan/USA), 2005 (Europe)
Units sold
154.02 million
CPU
ARM946E-S 67 MHz + ARM7TDMI 33 MHz
Memory
4 MB RAM
Screens
2 × 256 × 192, lower screen with touch
Media
DS Game Card + GBA slot on early models
Networking
Wi-Fi and local wireless multiplayer
Known for
Mario Kart DS, Nintendogs, Brain Training
NINTENDO 3DSNINTENDO
GLASSES-FREE 3D // 2011

NINTENDO 3DS

08

Nintendo built on the DS formula with glasses-free stereoscopic 3D, an analogue Circle Pad and significantly more powerful hardware. The family received a large library and several models.

Released
2011
Units sold
75.94 million (3DS family)
CPU
Dual-core ARM11 + ARM9
Screens
Upper 800 × 240 3D + lower 320 × 240 touch
Media
Nintendo 3DS Game Card + DS-kompatibilitet
Known for
Mario Kart 7, Zelda: A Link Between Worlds, Pokémon X/Y
Sega Game GearSEGA
FULL COLOR // 1990

GAME GEAR

09

SEGA went directly after Game Boy with a backlit colour screen and hardware closely related to the Master System. Game Gear looked impressive in 1990 – but also required six AA batteries.

Released
1990 (Japan), 1991 (Europe)
Units sold
Approx. 10.6 million
CPU
Zilog Z80, 3,58 MHz
Memory
8 KB RAM + 16 KB video-RAM
Screen
160 × 144, 32 simultaneous colours
Media
Game Gear-cartridges
Power
6 × AA batteries
Known for
Sonic, Columns, Shinobi
Atari LynxATARI
COLOR FIRST // 1989

ATARI LYNX

10

Atari Lynx was technically ambitious and among the first handhelds with a colour LCD. It could even be flipped for left-handed players, but its high price, size and battery consumption held it back.

Released
1989
Units sold
Approx. 3 million (estimate)
CPU
65SC02, approx. 4 MHz
Memory
64 KB RAM
Screen
160 × 102, 16 simultaneous colours
Graphics
Custom Suzy/Mikey chips
Power
6 × AA batteries
Known for
California Games, Blue Lightning, Chips Challenge
Neo Geo Pocket ColorSNK
POCKET ARCADE // 1999

NEO GEO POCKET COLOR

11

SNK’s small colour handheld was never a sales giant, but gained cult status thanks to a superb clicky mini-stick and strong 2D games with clear arcade heritage.

Released
1999
Units sold
Under 2 million for the Pocket series (estimate)
CPU
Toshiba TLCS-900/H, 6,144 MHz
Audio
Z80-based audio processor
Screen
160 × 152 farve-LCD
Media
Neo Geo Pocket-cartridges
Power
2 × AA + coin cell for clock
Known for
SNK vs. Capcom, Metal Slug, Sonic Pocket Adventure
WONDERSWAN COLORBANDAI
JAPANESE CULT CLASSIC // 2000

WONDERSWAN COLOR

12

Bandai’s WonderSwan Color was a compact Japanese competitor to Game Boy Color. It had long battery life, could be played horizontally or vertically and received several strong Japanese RPG releases.

Released
2000, Japan
Units sold
Approx. 3.5 million for the WonderSwan family
CPU
NEC V30MZ, 3,072 MHz
Screen
224 × 144 farve-LCD
Media
WonderSwan-cartridges
Known for
Final Fantasy-remakes, Gunpey, Digimon
Sony PSPPLAYSTATION
PORTABLE PLAYSTATION // 2004

PSP

13

PlayStation Portable was Sony’s first handheld and focused on a large widescreen display, 3D graphics, multimedia and optical UMD discs. It became the strongest non-Nintendo competitor of its generation.

Released
2004 (Japan), 2005 (Europe)
Units sold
over 80 million
CPU
MIPS R4000-based, up to 333 MHz
Memory
32 MB RAM (PSP-1000), 64 MB on later models
Screen
480 × 272, 4,3" widescreen
Media
UMD + Memory Stick Duo
Networking
Wi-Fi
Known for
God of War, Lumines, Crisis Core
PSP GOPLAYSTATION
DIGITAL SLIDER // 2009

PSP GO

14

PSP Go was Sony’s compact sliding PSP without a UMD drive. It relied entirely on digital downloads and was in many ways ahead of its time, but never became the most popular PSP model.

Released
2009
Lager
16 GB internt + Memory Stick Micro
CPU
MIPS R4000-based, up to 333 MHz
Screen
480 × 272, 3,8"
Media
Digitalt – ingen UMD
Forbindelse
Wi-Fi + Bluetooth
Sony PlayStation VitaPLAYSTATION
OLED & DUAL STICKS // 2011

PLAYSTATION VITA

15

Vita was technically far ahead of many handhelds with two analogue sticks, front and rear touch and – on the first model – a striking OLED screen. It never matched PSP sales, but has since gained strong cult status.

Released
2011 (Japan), 2012 (Europe)
Units sold
Sony has not published a final sales figure
CPU
Quad-core ARM Cortex-A9
Graphics
PowerVR SGX543MP4+
Memory
512 MB RAM + 128 MB VRAM
Screen
960 × 544, 5" OLED/LCD depending on model
Media
PS Vita Game Cards + memory cards
Known for
Uncharted: Golden Abyss, Tearaway, Persona 4 Golden

POCKET-SIZED HISTORY

PLAY ANYWHERE

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