NINTENDOPORTABLE ICON // 1989
GAME BOY
01The grey brick that brought handheld gaming to the masses. Game Boy prioritised battery life, durability and a strong game library over colour graphics – a combination that proved remarkably enduring.
- Released
- 1989 (Japan/USA), 1990 (Europe)
- Units sold
- 118.69 million for Game Boy + Game Boy Color
- CPU
- Sharp LR35902, 4,19 MHz
- Memory
- 8 KB RAM + 8 KB video-RAM
- Screen
- 160 × 144, 4 grey/green shades
- Media
- Game Pak-cartridges
- Power
- 4 × AA batteries
- Known for
- Tetris, Super Mario Land, Pokémon
NINTENDOSLIMMER GAME BOY // 1996
GAME BOY POCKET
02A smaller and lighter version of the original Game Boy with a sharper black-and-white screen and only two AAA batteries. It did not change the game library, but made the classic Game Boy much more pocket-friendly.
- Released
- 1996
- CPU
- Sharp LR35902, 4,19 MHz
- Screen
- 160 × 144, monokrom
- Media
- Game Boy-cartridges
- Power
- 2 × AAA
- Known for
- Samme enorme Game Boy-bibliotek
NINTENDOBACKLIGHT // 1998
GAME BOY LIGHT
03A Japan-exclusive evolution of the Game Boy Pocket with electroluminescent backlighting. Today it is a sought-after collector model.
- Released
- 1998, kun Japan
- CPU
- Sharp LR35902, 4,19 MHz
- Screen
- 160 × 144 with backlight
- Media
- Game Boy-cartridges
- Power
- 2 × AA
- Status
- Rare collector model
NINTENDOCOLOR UPGRADE // 1998
GAME BOY COLOR
04Game Boy Color carried forward the original Game Boy’s huge library and added colour, a higher clock speed and new Color-only games. Backwards compatibility made the transition unusually painless.
- Released
- 1998
- Units sold
- included in the Game Boy family’s 118.69 million
- CPU
- Sharp LR35902, up to 8.39 MHz
- Memory
- 32 KB arbejds-RAM + 16 KB video-RAM
- Screen
- 160 × 144 farve-LCD
- Media
- Game Boy / Game Boy Color-cartridges
- Power
- 2 × AA batteries
- Known for
- Zelda: Oracle-spillene, Pokémon Crystal
NINTENDO32-BIT PORTABLE // 2001
GAME BOY ADVANCE
05With Game Boy Advance, Nintendo made a major technical leap. The wide handheld delivered 32-bit graphics, an enormous library and compatibility with most of the Game Boy back catalogue.
- Released
- 2001
- Units sold
- 81.51 million (GBA family)
- CPU
- ARM7TDMI, 16,78 MHz
- Memory
- 32 KB intern + 256 KB ekstern RAM
- Screen
- 240 × 160, up to 32,768 colours
- Media
- Game Boy Advance-cartridges
- Power
- 2 × AA (original model)
- Known for
- Metroid Fusion, Advance Wars, Pokémon
NINTENDOCLAMSHELL // 2003
GAME BOY ADVANCE SP
06The folding GBA SP addressed the original GBA’s biggest weaknesses with a built-in rechargeable battery and illuminated screen. The AGS-101 variant is especially popular among retro gamers.
- Released
- 2003
- Units sold
- included in the GBA family’s 81.51 million
- CPU
- ARM7TDMI, 16,78 MHz
- Screen
- 240 × 160, front-/backlit depending on model
- Media
- GBA, GBC and GB cartridges
- Power
- Genopladeligt lithium-ion-batteri
NINTENDOTWO SCREENS // 2004
NINTENDO DS
07Two screens, touch input, a microphone and wireless multiplayer made DS very different from the classic Game Boy line. The result was one of the best-selling gaming systems ever.
- Released
- 2004 (Japan/USA), 2005 (Europe)
- Units sold
- 154.02 million
- CPU
- ARM946E-S 67 MHz + ARM7TDMI 33 MHz
- Memory
- 4 MB RAM
- Screens
- 2 × 256 × 192, lower screen with touch
- Media
- DS Game Card + GBA slot on early models
- Networking
- Wi-Fi and local wireless multiplayer
- Known for
- Mario Kart DS, Nintendogs, Brain Training
NINTENDOGLASSES-FREE 3D // 2011
NINTENDO 3DS
08Nintendo built on the DS formula with glasses-free stereoscopic 3D, an analogue Circle Pad and significantly more powerful hardware. The family received a large library and several models.
- Released
- 2011
- Units sold
- 75.94 million (3DS family)
- CPU
- Dual-core ARM11 + ARM9
- Screens
- Upper 800 × 240 3D + lower 320 × 240 touch
- Media
- Nintendo 3DS Game Card + DS-kompatibilitet
- Known for
- Mario Kart 7, Zelda: A Link Between Worlds, Pokémon X/Y
SEGAFULL COLOR // 1990
GAME GEAR
09SEGA went directly after Game Boy with a backlit colour screen and hardware closely related to the Master System. Game Gear looked impressive in 1990 – but also required six AA batteries.
- Released
- 1990 (Japan), 1991 (Europe)
- Units sold
- Approx. 10.6 million
- CPU
- Zilog Z80, 3,58 MHz
- Memory
- 8 KB RAM + 16 KB video-RAM
- Screen
- 160 × 144, 32 simultaneous colours
- Media
- Game Gear-cartridges
- Power
- 6 × AA batteries
- Known for
- Sonic, Columns, Shinobi
ATARICOLOR FIRST // 1989
ATARI LYNX
10Atari Lynx was technically ambitious and among the first handhelds with a colour LCD. It could even be flipped for left-handed players, but its high price, size and battery consumption held it back.
- Released
- 1989
- Units sold
- Approx. 3 million (estimate)
- CPU
- 65SC02, approx. 4 MHz
- Memory
- 64 KB RAM
- Screen
- 160 × 102, 16 simultaneous colours
- Graphics
- Custom Suzy/Mikey chips
- Power
- 6 × AA batteries
- Known for
- California Games, Blue Lightning, Chips Challenge
SNKPOCKET ARCADE // 1999
NEO GEO POCKET COLOR
11SNK’s small colour handheld was never a sales giant, but gained cult status thanks to a superb clicky mini-stick and strong 2D games with clear arcade heritage.
- Released
- 1999
- Units sold
- Under 2 million for the Pocket series (estimate)
- CPU
- Toshiba TLCS-900/H, 6,144 MHz
- Audio
- Z80-based audio processor
- Screen
- 160 × 152 farve-LCD
- Media
- Neo Geo Pocket-cartridges
- Power
- 2 × AA + coin cell for clock
- Known for
- SNK vs. Capcom, Metal Slug, Sonic Pocket Adventure
BANDAIJAPANESE CULT CLASSIC // 2000
WONDERSWAN COLOR
12Bandai’s WonderSwan Color was a compact Japanese competitor to Game Boy Color. It had long battery life, could be played horizontally or vertically and received several strong Japanese RPG releases.
- Released
- 2000, Japan
- Units sold
- Approx. 3.5 million for the WonderSwan family
- CPU
- NEC V30MZ, 3,072 MHz
- Screen
- 224 × 144 farve-LCD
- Media
- WonderSwan-cartridges
- Known for
- Final Fantasy-remakes, Gunpey, Digimon
PLAYSTATIONPORTABLE PLAYSTATION // 2004
PSP
13PlayStation Portable was Sony’s first handheld and focused on a large widescreen display, 3D graphics, multimedia and optical UMD discs. It became the strongest non-Nintendo competitor of its generation.
- Released
- 2004 (Japan), 2005 (Europe)
- Units sold
- over 80 million
- CPU
- MIPS R4000-based, up to 333 MHz
- Memory
- 32 MB RAM (PSP-1000), 64 MB on later models
- Screen
- 480 × 272, 4,3" widescreen
- Media
- UMD + Memory Stick Duo
- Networking
- Wi-Fi
- Known for
- God of War, Lumines, Crisis Core
PLAYSTATIONDIGITAL SLIDER // 2009
PSP GO
14PSP Go was Sony’s compact sliding PSP without a UMD drive. It relied entirely on digital downloads and was in many ways ahead of its time, but never became the most popular PSP model.
- Released
- 2009
- Lager
- 16 GB internt + Memory Stick Micro
- CPU
- MIPS R4000-based, up to 333 MHz
- Screen
- 480 × 272, 3,8"
- Media
- Digitalt – ingen UMD
- Forbindelse
- Wi-Fi + Bluetooth
PLAYSTATIONOLED & DUAL STICKS // 2011
PLAYSTATION VITA
15Vita was technically far ahead of many handhelds with two analogue sticks, front and rear touch and – on the first model – a striking OLED screen. It never matched PSP sales, but has since gained strong cult status.
- Released
- 2011 (Japan), 2012 (Europe)
- Units sold
- Sony has not published a final sales figure
- CPU
- Quad-core ARM Cortex-A9
- Graphics
- PowerVR SGX543MP4+
- Memory
- 512 MB RAM + 128 MB VRAM
- Screen
- 960 × 544, 5" OLED/LCD depending on model
- Media
- PS Vita Game Cards + memory cards
- Known for
- Uncharted: Golden Abyss, Tearaway, Persona 4 Golden